National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
Racing Game in 3D
Ševčík, Martin ; Láník, Aleš (referee) ; Šuška, Boris (advisor)
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models created with program Autodesk 3D Studio Max. It contains theoretical basis for the jMonkey Engine architecture and Lightweight Java Game Library (LWJGL). In the following section, the thesis describes techniques of working with objects in the 3D scene and their way of implementation.
Animation in 3D Studio
Černý, Miloš ; Žák, Pavel (referee) ; Přibyl, Jaroslav (advisor)
The goal of this project is to inform readers about options of character animation. In theoretical part we discuss key-frame animation, forward and inverse kinematics and also the ragdoll technique. The aim of this work is to create a complex animation using 3D Studio Max with some of previously mentioned techniques.
3D Racing Game For Android Platform
Ševčík, Martin ; Polok, Lukáš (referee) ; Láník, Aleš (advisor)
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey Engine (jME) in developing applications for the Android platform. It includes theoretical knowledge for the jMonkey Engine architecture and the Android platform. In the following section, the thesis describes used techniques and external libraries in solving issues of interaction between jME and Android platform and of working with objects in the 3D scene and their way of implementation.
Adaptive CAD systems for modelling of electrical machines
Kancir, Andrej ; Hájek, Vítězslav (referee) ; Kuchyňková, Hana (advisor)
This semestral project deals with creation of an animation of a claw-pole alternator with application of new possibilities in the 3D Studio MAX 9. The first part contains the overview of new functions in 3D Studio MAX 9 software. The second part describes procedure of importing claw-pole alternator`s rotor into a scene, materials application and setting of lighting. The third part is concerned with the animation of the claw-pole alternator model, with renderer modifications, rendering of the scene using another computer connected to the network and with creation of the video file from rendered frames.
Racing Game in 3D
Ševčík, Martin ; Láník, Aleš (referee) ; Šuška, Boris (advisor)
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models created with program Autodesk 3D Studio Max. It contains theoretical basis for the jMonkey Engine architecture and Lightweight Java Game Library (LWJGL). In the following section, the thesis describes techniques of working with objects in the 3D scene and their way of implementation.
User Interface for DJ Desk in 3D
Kališ, Michal ; Polok, Lukáš (referee) ; Šuška, Boris (advisor)
This thesis deals with the cooperation of Java 3D, models created in 3D Studio Max and playback of audio in 3D space. In the theoretical introduction, the thesis describes the Java 3D and other used libraries. Part of the work is a development of sample application that demonstrates the cooperation in the Java environment and also describes its implementation. The conclusion sums up advantages and disadvantages of used programs and libraries and writes out possible future extensions.
3D Racing Game For Android Platform
Ševčík, Martin ; Polok, Lukáš (referee) ; Láník, Aleš (advisor)
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey Engine (jME) in developing applications for the Android platform. It includes theoretical knowledge for the jMonkey Engine architecture and the Android platform. In the following section, the thesis describes used techniques and external libraries in solving issues of interaction between jME and Android platform and of working with objects in the 3D scene and their way of implementation.
Animation in 3D Studio
Černý, Miloš ; Žák, Pavel (referee) ; Přibyl, Jaroslav (advisor)
The goal of this project is to inform readers about options of character animation. In theoretical part we discuss key-frame animation, forward and inverse kinematics and also the ragdoll technique. The aim of this work is to create a complex animation using 3D Studio Max with some of previously mentioned techniques.
Adaptive CAD systems for modelling of electrical machines
Kancir, Andrej ; Hájek, Vítězslav (referee) ; Kuchyňková, Hana (advisor)
This semestral project deals with creation of an animation of a claw-pole alternator with application of new possibilities in the 3D Studio MAX 9. The first part contains the overview of new functions in 3D Studio MAX 9 software. The second part describes procedure of importing claw-pole alternator`s rotor into a scene, materials application and setting of lighting. The third part is concerned with the animation of the claw-pole alternator model, with renderer modifications, rendering of the scene using another computer connected to the network and with creation of the video file from rendered frames.

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